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SEMI COOPERATIVE

Design Analysis

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Welcome to Semi-Cooperative

Hi, I'm Matt, and I'll be your host here at Semi-Cooperative Who am I and why should you care? I'm an experienced gamer (tabletop,...

War Thunder: Ranking Every Top Tier MBT

Each Country in War Thunder currently has an ultimate main battle tank at either 11.0 or 10.7, so lets see where all of them currently...

Mass Effect Legendary Edition Review

I committed to doing a full playthrough of the Mass Effect Legendary Edition release. I ran through all 3 games at the second highest...

X-Wing: Rating Phoenix Cell

The internet loves rating things, so lets rate the contents of the new Phoenix Cell expansion for X-Wing! Obviously, in order to rate...

A Beginner's Guide to Star Wars Armada

With the first wave of Clone Wars expansions out and more coming, there's probably some players either getting into Armada or who have...

Ukraine Primer

This will be a brief (shut up, it is) Primer on the country of Ukraine because it's been in the news lately and a lot my American readers...

Star Wars Legion- Points Update Analysis

Star Wars: Legion just released it's first ever points update (along with some other stuff) and since I have an RPQ this month, I thought...

Git Gud- The Skill Plateau

This is one of the less talked about gaming topics, but, in my experience, almost every player regardless of game, runs into it.  The...

Panther: The Paper Tiger

If you were to run a poll about the best tanks of World War 2, the panzerkampfwagen V “Panther” would certainly make the top 5 if it...

The Pentagon Wars: M551 Sheridan

So, the Pentagon Wars is a pretty hilarious little HBO movie about the design of the M2 Bradley and probably worth your time if you...

A Monument to Failure- the T95

Monuments are peculiar things. They serve no practical purpose, are usually large and impressive and serve to remind us of something...

The MOWAG Piranha- Full Circle

It must be said, the US Army is a big and schizophrenic animal mostly because the constant rotation of personnel, jobs and duty stations...

Rock, Paper, Scissors in game design

Rock, Paper, Scissors is one of those games that you will see referenced a lot in game design discussions, but the more I read them, ...

Accretion in Game design and X-Wing

So what is accretion?  To simplify it down, it's just something getting bigger by adding small pieces over time.  Accretion is actually a...

Game Balance 101: The Power Curve

So in terms of balance, the first step is to establish a baseline of "cost in" to "power out" that elements of your game will broadly...

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